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Card · ENT-05

Self Controllable Unit

Status
Stack Entity
Card

Self Controllable Unit

Entity scu

An Entity with its own behaviour that Ludic Regulation controls – not the agent. It acts autonomously by rules or AI and thus becomes a co-player or opponent.

Design question – What should act independently in your game – even when no agent intervenes?

Reference example – Zombicide: the zombies move by fixed rules towards the noisiest spot – nobody controls them. Super Mario: Goombas walk stubbornly ahead until they hit an obstacle. Minecraft: creepers sneak up on their own and explode.

Dimension profile

  • mutability – variable (type-open)
  • persistence – persistent (persistent or temporary (spawns))
  • control – regulation_controlled (defining)
  • visibility – open (usually visible)
  • ownership – ownerless (belongs to no one)
  • mobility – mobile (usually mobile)
  • interactivity – variable (often an action trigger)
  • value – variable (type-open)

Compatible with

Stack

Belongs to the stack

Entity
What exists in your game – and how is it configured? (8 cards)
Ludic Entity
To the term
ENT-04 Indirect Controllable Unit
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ENT-06 Value Container
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