LUNA / Card / ENT-05
Card · ENT-05
Self Controllable Unit
Card
Self Controllable Unit
Entity scu
An Entity with its own behaviour that Ludic Regulation controls – not the agent. It acts autonomously by rules or AI and thus becomes a co-player or opponent.
Design question – What should act independently in your game – even when no agent intervenes?
Reference example – Zombicide: the zombies move by fixed rules towards the noisiest spot – nobody controls them. Super Mario: Goombas walk stubbornly ahead until they hit an obstacle. Minecraft: creepers sneak up on their own and explode.
Dimension profile
- mutability – variable (type-open)
- persistence – persistent (persistent or temporary (spawns))
- control – regulation_controlled (defining)
- visibility – open (usually visible)
- ownership – ownerless (belongs to no one)
- mobility – mobile (usually mobile)
- interactivity – variable (often an action trigger)
- value – variable (type-open)
Compatible with
- Direct Controllable Unit (ENT-01) – Symmetric counterpart (autonomous vs. directly controlled).
- Indirect Controllable Unit (ENT-04) – Neighbour on the control axis (autonomous vs. indirect).
Stack
Belongs to the stack
- Entity
- What exists in your game – and how is it configured? (8 cards)
- Ludic Entity
- To the term
- ENT-04 Indirect Controllable Unit
- previous card
- ENT-06 Value Container
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