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Direct Controllable Unit

Status
Stack Entity
Card

Direct Controllable Unit

Entity direct_controllable_unit

An Entity that an agent controls directly – movement and action follow their input immediately. The generic profile of direct agent control; Avatar and Pawn are its specializations.

Design question – Which unit do your agents control directly? And what is at stake if it is lost?

Reference example – Rocket League: the car responds immediately to every input. Asteroids: the ship turns, fires and thrusts at the press of a button. Carrom: the striker is flicked directly with a finger.

Dimension profile

  • mutability – variable (type-open)
  • persistence – persistent (persists over the course)
  • control – direct_agent_controlled (defining)
  • visibility – open (usually visibly controllable)
  • ownership – variable (usually personal, not necessarily)
  • mobility – mobile (defining)
  • interactivity – variable (often a means or target of action)
  • value – variable (type-open)

Compatible with

Stack

Belongs to the stack

Entity
What exists in your game – and how is it configured? (8 cards)
Ludic Entity
To the term
ENT-02 Avatar
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