LUNA / Card / ENT-01
Card · ENT-01
Direct Controllable Unit
Card
Direct Controllable Unit
Entity direct_controllable_unit
An Entity that an agent controls directly – movement and action follow their input immediately. The generic profile of direct agent control; Avatar and Pawn are its specializations.
Design question – Which unit do your agents control directly? And what is at stake if it is lost?
Reference example – Rocket League: the car responds immediately to every input. Asteroids: the ship turns, fires and thrusts at the press of a button. Carrom: the striker is flicked directly with a finger.
Dimension profile
- mutability – variable (type-open)
- persistence – persistent (persists over the course)
- control – direct_agent_controlled (defining)
- visibility – open (usually visibly controllable)
- ownership – variable (usually personal, not necessarily)
- mobility – mobile (defining)
- interactivity – variable (often a means or target of action)
- value – variable (type-open)
Compatible with
- Self Controllable Unit (ENT-05) – Symmetric counterpart on the control axis (direct vs. controlled by Ludic Regulation).
- Indirect Controllable Unit (ENT-04) – Third control class (direct vs. indirect).
Stack
Belongs to the stack
- Entity
- What exists in your game – and how is it configured? (8 cards)
- Ludic Entity
- To the term
- ENT-02 Avatar
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