LUNA / Card / ENT-04
Card · ENT-04
Indirect Controllable Unit
Card
Indirect Controllable Unit
Entity indirect_controllable_unit
An Entity that the agent influences but does not control directly – the game executes, the agent sets incentives, wishes or conditions. A rarer prototype that fills the control axis between direct and autonomous.
Design question – Do you want your agents to persuade units rather than command them, and deliberately give up control?
Reference example – Robo Rally: commands are programmed in advance as cards and the robot executes them – even if someone has pushed it aside in the meantime. RimWorld: the colonists work according to set priorities – and their own moods.
Dimension profile
- mutability – variable (often state/mood change)
- persistence – persistent (type-open)
- control – indirect_controlled (defining)
- visibility – open (visible)
- ownership – variable (personal or ownerless)
- mobility – mobile (usually mobile)
- interactivity – variable (an action trigger via incentives)
- value – variable (type-open)
Compatible with
- Direct Controllable Unit (ENT-01) – Neighbour on the control axis (direct vs. indirect).
- Self Controllable Unit (ENT-05) – Neighbour on the control axis (indirect vs. autonomous).
Stack
Belongs to the stack
- Entity
- What exists in your game – and how is it configured? (8 cards)
- Ludic Entity
- To the term
- ENT-03 Pawn
- previous card
- ENT-05 Self Controllable Unit
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