LUNA (in development)
LUNA / Card / ENT-02

Card · ENT-02

Avatar

Status
Stack Entity
Card

Avatar

Entity avatar

A directly controlled Entity that represents an agent 1:1. If the avatar is lost, the agent loses. The identification with the agent is what distinguishes it from the Pawn.

Design question – How strongly should your agents identify with their figure? How heavily should its loss weigh?

Reference example – Pac-Man: Pac-Man is you – if he is caught, a life is gone. HeroQuest: each person controls exactly one hero; if it falls, they are out. Animal Crossing: your own character is your self on the island – with a look you chose.

Dimension profile

  • mutability – variable (often progression (grows))
  • persistence – persistent (preserved over the course)
  • control – direct_agent_controlled (like the DCU)
  • visibility – open (visible)
  • ownership – personal (defining – belongs to/represents the agent)
  • mobility – mobile (like the DCU)
  • interactivity – variable (usually an action means)
  • value – variable (type-open)

Compatible with

  • Direct Controllable Unit (ENT-01) – The avatar is a specialization of the DCU (shared dimension profile); the precise is-a relation is not yet modelled in the vocabulary.
  • Pawn (ENT-03) – A parallel direct-control specialization; distinguished via the agent relation (represents only for the avatar).
Stack

Belongs to the stack

Entity
What exists in your game – and how is it configured? (8 cards)
Ludic Entity
To the term
ENT-01 Direct Controllable Unit
previous card
ENT-03 Pawn
next card