LUNA (in development)
LUNA / Card / ENT-06

Card · ENT-06

Value Container

Status
Stack Entity
Card

Value Container

Entity value_container

An Entity that stores or exchanges a value: points, money, energy, resources. No one “controls” it, and its main purpose is the value it carries.

Design question – Which values circulate in your game? How should agents collect, spend or lose them?

Reference example – Poker: the chips carry the stakes – nobody controls them, they only change hands. Super Mario: a hundred coins make an extra life. Zelda: the hearts show how much life energy is left.

Dimension profile

  • mutability – value_change (the stored value changes)
  • persistence – persistent (type-open)
  • control – uncontrolled (defining (not controlled))
  • visibility – variable (open or concealed (hand/stock))
  • ownership – variable (personal, communal or contested)
  • mobility – variable (fixed or mobile)
  • interactivity – variable (usually an action target)
  • value – numeric (defining)

Compatible with

  • Affected Unit (ENT-07) – Both uncontrolled; distinguished by value-bearing (value vs. no value).
Stack

Belongs to the stack

Entity
What exists in your game – and how is it configured? (8 cards)
Ludic Entity
To the term
ENT-05 Self Controllable Unit
previous card
ENT-07 Affected Unit
next card