LUNA / Card / ENT-06
Card · ENT-06
Value Container
Card
Value Container
Entity value_container
An Entity that stores or exchanges a value: points, money, energy, resources. No one “controls” it, and its main purpose is the value it carries.
Design question – Which values circulate in your game? How should agents collect, spend or lose them?
Reference example – Poker: the chips carry the stakes – nobody controls them, they only change hands. Super Mario: a hundred coins make an extra life. Zelda: the hearts show how much life energy is left.
Dimension profile
- mutability – value_change (the stored value changes)
- persistence – persistent (type-open)
- control – uncontrolled (defining (not controlled))
- visibility – variable (open or concealed (hand/stock))
- ownership – variable (personal, communal or contested)
- mobility – variable (fixed or mobile)
- interactivity – variable (usually an action target)
- value – numeric (defining)
Compatible with
- Affected Unit (ENT-07) – Both uncontrolled; distinguished by value-bearing (value vs. no value).
Stack
Belongs to the stack
- Entity
- What exists in your game – and how is it configured? (8 cards)
- Ludic Entity
- To the term
- ENT-05 Self Controllable Unit
- previous card
- ENT-07 Affected Unit
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