LUNA / Card / ENT-07
Card · ENT-07
Affected Unit
Card
Affected Unit
Entity affected_unit
An Entity that reacts to actions or gives feedback but stores no value of its own. It is operated, triggered or changed and clearly signals that.
Design question – What should your game react to visibly? Which elements give the agents feedback?
Reference example – Operation: if the tweezers touch the edge, it buzzes and the nose lights up. Pinball: the bumpers light up and kick the ball back. Angry Birds: wooden beams and glass panes break on impact.
Dimension profile
- mutability – state_change (switches states in reaction)
- persistence – persistent (type-open)
- control – uncontrolled (defining)
- visibility – open (must react perceptibly)
- ownership – variable (usually ownerless)
- mobility – fixed (usually fixed)
- interactivity – action_trigger (defining (trigger/passive))
- value – none (defining (no value of its own))
Compatible with
- Value Container (ENT-06) – Both uncontrolled; distinguished by value-bearing.
- Static Unit (ENT-08) – Both uncontrolled/fixed; distinguished by reaction vs. immutability.
Stack
Belongs to the stack
- Entity
- What exists in your game – and how is it configured? (8 cards)
- Ludic Entity
- To the term
- ENT-06 Value Container
- previous card
- ENT-08 Static Unit
- next card