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LUNA / Card / ENT-07

Card · ENT-07

Affected Unit

Status
Stack Entity
Card

Affected Unit

Entity affected_unit

An Entity that reacts to actions or gives feedback but stores no value of its own. It is operated, triggered or changed and clearly signals that.

Design question – What should your game react to visibly? Which elements give the agents feedback?

Reference example – Operation: if the tweezers touch the edge, it buzzes and the nose lights up. Pinball: the bumpers light up and kick the ball back. Angry Birds: wooden beams and glass panes break on impact.

Dimension profile

  • mutability – state_change (switches states in reaction)
  • persistence – persistent (type-open)
  • control – uncontrolled (defining)
  • visibility – open (must react perceptibly)
  • ownership – variable (usually ownerless)
  • mobility – fixed (usually fixed)
  • interactivity – action_trigger (defining (trigger/passive))
  • value – none (defining (no value of its own))

Compatible with

  • Value Container (ENT-06) – Both uncontrolled; distinguished by value-bearing.
  • Static Unit (ENT-08) – Both uncontrolled/fixed; distinguished by reaction vs. immutability.
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Entity
What exists in your game – and how is it configured? (8 cards)
Ludic Entity
To the term
ENT-06 Value Container
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ENT-08 Static Unit
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