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LUNA / Card / ENT-08

Card · ENT-08

Static Unit

Status
Stack Entity
Card

Static Unit

Entity static_unit

An immutable, non-removable Entity, it forms the fixed frame in which everything else takes place. No one controls it; it stays as it is.

Design question – What forms the immutable frame of your game? And should really none of it be movable or changeable?

Reference example – Monopoly: the board with its spaces stays as it is – everything else happens on it. Mini golf: the course’s borders and obstacles are fixed. Super Mario: the ground and pipes of the level form the fixed frame.

Dimension profile

  • mutability – immutable (defining)
  • persistence – permanent (defining (non-removable))
  • control – uncontrolled (defining)
  • visibility – open (usually visible)
  • ownership – ownerless (belongs to no one)
  • mobility – fixed (defining (fixed))
  • interactivity – passive (no direct interaction)
  • value – none (no value of its own)

Compatible with

  • Affected Unit (ENT-07) – Both uncontrolled/fixed; distinguished by immutability vs. reaction.
Stack

Belongs to the stack

Entity
What exists in your game – and how is it configured? (8 cards)
Ludic Entity
To the term
ENT-07 Affected Unit
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