LUNA / Card / ENT-08
Card · ENT-08
Static Unit
Card
Static Unit
Entity static_unit
An immutable, non-removable Entity, it forms the fixed frame in which everything else takes place. No one controls it; it stays as it is.
Design question – What forms the immutable frame of your game? And should really none of it be movable or changeable?
Reference example – Monopoly: the board with its spaces stays as it is – everything else happens on it. Mini golf: the course’s borders and obstacles are fixed. Super Mario: the ground and pipes of the level form the fixed frame.
Dimension profile
- mutability – immutable (defining)
- persistence – permanent (defining (non-removable))
- control – uncontrolled (defining)
- visibility – open (usually visible)
- ownership – ownerless (belongs to no one)
- mobility – fixed (defining (fixed))
- interactivity – passive (no direct interaction)
- value – none (no value of its own)
Compatible with
- Affected Unit (ENT-07) – Both uncontrolled/fixed; distinguished by immutability vs. reaction.
Stack
Belongs to the stack
- Entity
- What exists in your game – and how is it configured? (8 cards)
- Ludic Entity
- To the term
- ENT-07 Affected Unit
- previous card