LUNA / Stack / Effectus
Stack · 8 cards
Effectus
Effectus
Term
Belongs to the term
- Ludic Effectus
- The Ludic Effectus is what a Ludic Process leaves with a Ludic Agent - what remains afterwards: knowledge, ability, a changed attitude, closer relationships, a good memory, the urge for the next match.
Stack
Effectus
Effectus
cards
The cards
EFF-01 Notiones Notiones (knowledge effects) captures what players _know_ after playing that they did not know before: facts, concepts and connections the game conveyed.
EFF-02 Competentiae Competentiae (skill effects) captures what players _can do_ after playing that they could not do before: skills, strategies and capabilities that the game trained.
EFF-03 Maturatio Maturatio (maturation effects) captures whether playing changed the players' _attitude_: a perspective, a value, a conviction.
EFF-04 Relatio Relatio (social effects) captures whether playing changed the players' _relationships_, whether groups grew together, new contacts formed or conflicts were worked through.
EFF-05 Voluptas Voluptas (pleasure effects) captures whether playing left positive memories as a good feeling that lasts beyond the moment.
EFF-06 Inclinatio Inclinatio (preference effects) captures whether playing changed the players' _play preferences_ – replay appeal, new interest, deeper engagement or saturation.
EFF-07 Temporal Differentiation Temporal differentiation is the cross-cutting card of Ludic Effectus: each of the six effect clusters can manifest on different time horizons: immediate, medium-term, long-term.
EFF-08 Feedback Loop Feedback is the cross-cutting card of Ludic Effectus: playing does not only act outward but changes the agent itself. With changed state categories the agent enters the next _ludic process_.
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