LUNA / Card / EFF-08
Card · EFF-08
Feedback Loop
Card
Feedback Loop
Ludic Effectus feedback_loop · analysis
Feedback is the cross-cutting card of Ludic Effectus: playing does not only act outward but changes the agent itself. With changed state categories the agent enters the next ludic process.
Design question – How does your game change the players themselves? Does your game account for this change over time?
Reference example – Magic: The Gathering: after a year of tournament play you read decks faster (Capacitas), play in a more optimising way (Habitus) and seek competition (Motivation). Football: after a year of training the young player is tactically better, no longer plays only exploratively and seeks challenge alongside community – she is a different agent from the first time.
Stack
Belongs to the stack
- Effectus
- Effectus (8 cards)
- Ludic Effectus
- To the term
- EFF-07 Temporal Differentiation
- previous card