LUNA (in development)
LUNA / Card / EFF-08

Card · EFF-08

Feedback Loop

Status
Stack Effectus
Card

Feedback Loop

Ludic Effectus feedback_loop · analysis

Feedback is the cross-cutting card of Ludic Effectus: playing does not only act outward but changes the agent itself. With changed state categories the agent enters the next ludic process.

Design question – How does your game change the players themselves? Does your game account for this change over time?

Reference example – Magic: The Gathering: after a year of tournament play you read decks faster (Capacitas), play in a more optimising way (Habitus) and seek competition (Motivation). Football: after a year of training the young player is tactically better, no longer plays only exploratively and seeks challenge alongside community – she is a different agent from the first time.

Stack

Belongs to the stack

Effectus
Effectus (8 cards)
Ludic Effectus
To the term
EFF-07 Temporal Differentiation
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