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Card · EFF-04

Relatio

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Stack Effectus
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Relatio

Ludic Effectus relatio · both

Relatio (social effects) captures whether playing changed the players’ relationships, whether groups grew together, new contacts formed or conflicts were worked through.

Design question – Did playing change your players’ relationships?

Reference example – It Takes Two: a couple plays together and afterwards talks to each other differently. World of Warcraft: guilds from which friendships lasting years emerge. Football: the team shared a borderline experience in the semi-final; its cohesion is stronger.

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Effectus
Effectus (8 cards)
Ludic Effectus
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EFF-03 Maturatio
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EFF-05 Voluptas
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