LUNA / Stack / Desiderata
Stack · 4 cards
Desiderata
Desiderata
Term
Belongs to the term
- Ludic Desiderata
- Ludic Desiderata are the design intentions of a game: what is desired, what is to be achieved - a particular Ludic Fabula, Ludic Experience, a particular Ludic Ductus, Ludic Effectus.
Stack
Desiderata
Desiderata
cards
The cards
DES-01 Intentio Intentio (intended effect) names the concrete effects a design is meant to achieve in the players. Not what happens in the ludic experience, but what it triggers in the people who experiences it.
DES-02 Propositum Propositum (message / stance) names what a game stands for – which perspective it takes, which values it embodies. It can be explicit or work implicitly through rules and framing. It turns a game from a neutral tool into a positioned artefact.
DES-03 Ratio Ratio (reason for existence) names why a ludic experience should be created now, here, for this audience, distinct from all other that already exist. The drive can be personal, market-related, educational or cultural.
DES-05 Ethical Reflection Ethical reflection (desiderata as a safeguard) uses the explicit desiderata as a yardstick for design decisions. Those who have formulated their intention can measure whether a mechanism serves that intention, or another unstated intention.
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