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Card · DES-02

Propositum

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Stack Desiderata
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Propositum

Desiderata

Propositum (message / stance) names what a game stands for – which perspective it takes, which values it embodies. It can be explicit or work implicitly through rules and framing. It turns a game from a neutral tool into a positioned artefact.

Design question – What does your ludic experience stands for?

Reference example – Monopoly: “Capitalism produces inequality” – often unintended. Celeste: “Fighting for your own mental health is worth it.” Spirit Island: “Colonialism is violence, even when it calls itself civilisation.” Football: “A fair contest between equals.”

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Desiderata
Desiderata (4 cards)
Ludic Desiderata
To the term
DES-01 Intentio
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DES-03 Ratio
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