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Card · DES-03

Ratio

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Stack Desiderata
Card

Ratio

Desiderata

Ratio (reason for existence) names why a ludic experience should be created now, here, for this audience, distinct from all other that already exist. The drive can be personal, market-related, educational or cultural.

Design question – Why must this ludic experience exist?

Reference example – That Dragon, Cancer: a personal need to make an experience shareable. Wingspan: there was no board game that celebrates nature observation. Keep Talking and Nobody Explodes: no game made communication under pressure its core so directly. Football: emerged as a folk game; in 1863 the Football Association unified the rules for competition beyond the region.

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Desiderata
Desiderata (4 cards)
Ludic Desiderata
To the term
DES-02 Propositum
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DES-05 Ethical Reflection
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