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Card · VR-26

Memory

Status
Card

Memory

Ludic View Structure openness: fully_hidden · symmetry: symmetric · changeability: changing

What is hidden is briefly revealed and hidden again - whoever has seen it must remember it.

Design question – When is the value label “Memory” the right choice – and what experience does it create?

Reference example – Game examples: Memory (Concentration) · Mascarade.

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Was nimmt wer von wo aus wahr? (48 cards)
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