LUNA / Card / VR-26
Card · VR-26
Memory
Card
Memory
Ludic View Structure openness: fully_hidden · symmetry: symmetric · changeability: changing
What is hidden is briefly revealed and hidden again - whoever has seen it must remember it.
Design question – When is the value label “Memory” the right choice – and what experience does it create?
Reference example – Game examples: Memory (Concentration) · Mascarade.
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- Was nimmt wer von wo aus wahr? (48 cards)
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