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LUNA / Card / VR-25

Card · VR-25

Unknown Information

Status
Card

Unknown Information

Ludic View Structure openness: fully_hidden · symmetry: symmetric

Something is hidden from all, but everyone knows the range of values - the face-down pile from which one draws.

Design question – When is the value label “Unknown Information” the right choice – and what experience does it create?

Reference example – Game examples: Pandemic (the infection deck) · Carcassonne (the tile supply) · Tetris (the piece after the next).

Stack

Belongs to the stack

View Structure
Was nimmt wer von wo aus wahr? (48 cards)
Ludic View Structure
To the term
VR-24 Hidden Information
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VR-26 Memory
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