LUNA / Card / VR-25
Card · VR-25
Unknown Information
Card
Unknown Information
Ludic View Structure openness: fully_hidden · symmetry: symmetric
Something is hidden from all, but everyone knows the range of values - the face-down pile from which one draws.
Design question – When is the value label “Unknown Information” the right choice – and what experience does it create?
Reference example – Game examples: Pandemic (the infection deck) · Carcassonne (the tile supply) · Tetris (the piece after the next).
Stack
Belongs to the stack
- View Structure
- Was nimmt wer von wo aus wahr? (48 cards)
- Ludic View Structure
- To the term
- VR-24 Hidden Information
- previous card
- VR-26 Memory
- next card