LUNA / Card / VR-24
Card · VR-24
Hidden Information
Card
Hidden Information
Ludic View Structure openness: partly_hidden · symmetry: asymmetric
Part of the game state is hidden, and not everyone knows equally much - each person knows something the others do not.
Design question – When is the value label “Hidden Information” the right choice – and what experience does it create?
Reference example – Game examples: Poker · Stratego · Battleship.
Stack
Belongs to the stack
- View Structure
- Was nimmt wer von wo aus wahr? (48 cards)
- Ludic View Structure
- To the term
- VR-23 Perfect Information
- previous card
- VR-25 Unknown Information
- next card