LUNA (in development)
LUNA / Card / VR-24

Card · VR-24

Hidden Information

Status
Card

Hidden Information

Ludic View Structure openness: partly_hidden · symmetry: asymmetric

Part of the game state is hidden, and not everyone knows equally much - each person knows something the others do not.

Design question – When is the value label “Hidden Information” the right choice – and what experience does it create?

Reference example – Game examples: Poker · Stratego · Battleship.

Stack

Belongs to the stack

View Structure
Was nimmt wer von wo aus wahr? (48 cards)
Ludic View Structure
To the term
VR-23 Perfect Information
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VR-25 Unknown Information
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