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Card · VR-27

Fog of War

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Fog of War

Ludic View Structure openness: partly_hidden · changeability: changing · monitor · handheld

Visible is only what one’s own elements currently perceive; where they no longer look, the last seen state remains or disappears.

Design question – When is the value label “Fog of War” the right choice – and what experience does it create?

Reference example – Game examples: StarCraft · Civilization · Advance Wars.

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Was nimmt wer von wo aus wahr? (48 cards)
Ludic View Structure
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