LUNA / Card / VR-27
Card · VR-27
Fog of War
Card
Fog of War
Ludic View Structure openness: partly_hidden · changeability: changing · monitor · handheld
Visible is only what one’s own elements currently perceive; where they no longer look, the last seen state remains or disappears.
Design question – When is the value label “Fog of War” the right choice – and what experience does it create?
Reference example – Game examples: StarCraft · Civilization · Advance Wars.
Stack
Belongs to the stack
- View Structure
- Was nimmt wer von wo aus wahr? (48 cards)
- Ludic View Structure
- To the term
- VR-26 Memory
- previous card