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Card · VC-15
Orthogonal
Card
Orthogonal
Ludic View Structure projection: orthographic
All objects have the same size regardless of distance to the camera. Parallel lines stay parallel – no vanishing points. The world looks “flat” and diagrammatic, even when it holds 3D data. Exact size ratios readable everywhere. Typical of strategy, builder and many 2D genres.
Design question – When is “orthogonal (parallel)” the right choice for the projection dimension?
Reference example – Game examples: Factorio · RimWorld · Celeste.
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