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Orthogonal

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Orthogonal

Ludic View Structure projection: orthographic

All objects have the same size regardless of distance to the camera. Parallel lines stay parallel – no vanishing points. The world looks “flat” and diagrammatic, even when it holds 3D data. Exact size ratios readable everywhere. Typical of strategy, builder and many 2D genres.

Design question – When is “orthogonal (parallel)” the right choice for the projection dimension?

Reference example – Game examples: Factorio · RimWorld · Celeste.

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View Structure
Was nimmt wer von wo aus wahr? (48 cards)
Ludic View Structure
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VC-16 Isometric / Dimetric
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