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Perspective
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Perspective
Ludic View Structure projection: perspective
Objects get smaller the further they are from the camera – just like human vision. Parallel lines converge on vanishing points. Creates the impression of spatial depth on the flat screen. The “natural” projection – standard for 3D games.
Design question – When is “perspective” the right choice for the projection dimension?
Reference example – Game examples: Elden Ring · Fortnite · The Last of Us Part II.
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