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Card · VC-13

Omnidirectional

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Omnidirectional

Ludic View Structure azimuth: all_round

The camera can be freely rotated around the focus entity or scene – no fixed horizontal reference. The agent actively controls from which direction they view the scene; requires dedicated input (right stick, mouse, touch) and active camera management.

Design question – When is “omnidirectional (freely rotatable)” the right choice for the azimuth dimension?

Reference example – Game examples: Dark Souls III · Breath of the Wild · Super Mario Odyssey.

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