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Ludic View Structure azimuth: front

The camera is in front of the focus entity, facing it. The agent sees the figure’s face and the scene behind it. The entity moves towards the camera – or the camera retreats. Rarely a permanent perspective, powerful as a device (endless runners, rhythm games).

Design question – When is “frontal (front)” the right choice for the azimuth dimension?

Reference example – Game examples: Temple Run · Subway Surfers · Guitar Hero (note view).

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