LUNA / Card / VC-12
Card · VC-12
Front
Card
Front
Ludic View Structure azimuth: front
The camera is in front of the focus entity, facing it. The agent sees the figure’s face and the scene behind it. The entity moves towards the camera – or the camera retreats. Rarely a permanent perspective, powerful as a device (endless runners, rhythm games).
Design question – When is “frontal (front)” the right choice for the azimuth dimension?
Reference example – Game examples: Temple Run · Subway Surfers · Guitar Hero (note view).
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