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Side

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Side

Ludic View Structure azimuth: side

The camera looks at the focus entity from the side – the agent sees the figure’s profile and its movement along a horizontal axis. The scene unfolds mainly left-right. The defining perspective of the side-scroller and classic 2D platformer; a “stage feel”.

Design question – When is “lateral (side)” the right choice for the azimuth dimension?

Reference example – Game examples: Celeste · Hollow Knight · Ori and the Blind Forest.

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