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Behind

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Behind

Ludic View Structure azimuth: behind

The camera is behind the focus entity, looking in the same direction. The agent sees the figure’s back/shoulders and at the same time what lies ahead. The dominant horizontal orientation in third-person games; the agent shares the figure’s gaze direction.

Design question – When is “rear (behind)” the right choice for the azimuth dimension?

Reference example – Game examples: The Last of Us Part II · Grand Theft Auto V · Fortnite.

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