LUNA / Card / VC-09
Card · VC-09
Steep / Top-Down
Card
Steep / Top-Down
Ludic View Structure elevation: steep
The camera looks almost straight down (60–90°). The ground becomes a map, entities symbols on it. Spatial depth almost vanishes – the world becomes a two-dimensional plan. Maximal overview, minimal immersion. Typical of strategy, puzzle and some retro genres.
Design question – When is “steep / top-down” the right choice for the elevation dimension?
Reference example – Game examples: Hotline Miami · Vampire Survivors · Darkest Dungeon (map movement).
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