LUNA / Card / VC-08
Card · VC-08
High Angle
Card
High Angle
Ludic View Structure elevation: raised
The camera looks down from a markedly raised position (~30–60°). The ground becomes the dominant image element – entities recognizable, but the space between them visible. Tactical information dominates over emotional closeness. Typical of action-RPGs and tactical games.
Design question – When is “raised (high angle)” the right choice for the elevation dimension?
Reference example – Game examples: Diablo IV · Baldur’s Gate 3 · Hades.
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- View Structure
- Was nimmt wer von wo aus wahr? (48 cards)
- Ludic View Structure
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- VC-07 Mild Elevation
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- VC-09 Steep / Top-Down
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