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Card · VC-08

High Angle

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Card

High Angle

Ludic View Structure elevation: raised

The camera looks down from a markedly raised position (~30–60°). The ground becomes the dominant image element – entities recognizable, but the space between them visible. Tactical information dominates over emotional closeness. Typical of action-RPGs and tactical games.

Design question – When is “raised (high angle)” the right choice for the elevation dimension?

Reference example – Game examples: Diablo IV · Baldur’s Gate 3 · Hades.

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View Structure
Was nimmt wer von wo aus wahr? (48 cards)
Ludic View Structure
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VC-07 Mild Elevation
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VC-09 Steep / Top-Down
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