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Mild Elevation

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Mild Elevation

Ludic View Structure elevation: slightly_raised

The camera is slightly above eye level (~15–30°). Shows the entity from above at an angle – the agent sees the figure and some of the ground ahead of it. The most common elevation in third-person games: natural enough for immersion, raised enough for orientation.

Design question – When is “slightly raised (mild elevation)” the right choice for the elevation dimension?

Reference example – Game examples: God of War (2018) · Uncharted 4 · The Witcher 3.

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