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Eye Level

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Eye Level

Ludic View Structure elevation: eye_level

The camera is at the same height as the focus entity or scene. The most natural perspective – matching the human gaze in a conversation. No vertical distortion; objects in natural proportions. The standard choice for immersion and identification.

Design question – When is “eye level (horizontal)” the right choice for the elevation dimension?

Reference example – Game examples: The Last of Us Part II · Portal · Mirror’s Edge.

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View Structure
Was nimmt wer von wo aus wahr? (48 cards)
Ludic View Structure
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VC-07 Mild Elevation
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