LUNA / Card / VC-06
Card · VC-06
Eye Level
Card
Eye Level
Ludic View Structure elevation: eye_level
The camera is at the same height as the focus entity or scene. The most natural perspective – matching the human gaze in a conversation. No vertical distortion; objects in natural proportions. The standard choice for immersion and identification.
Design question – When is “eye level (horizontal)” the right choice for the elevation dimension?
Reference example – Game examples: The Last of Us Part II · Portal · Mirror’s Edge.
Stack
Belongs to the stack
- View Structure
- Was nimmt wer von wo aus wahr? (48 cards)
- Ludic View Structure
- To the term
- VC-05 Low Angle
- previous card
- VC-07 Mild Elevation
- next card