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Isometric / Dimetric

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Isometric / Dimetric

Ludic View Structure projection: isometric

A special case of orthogonal projection in which the three spatial axes are shown at specific angles. Isometric: all three axes equal (~30°). Dimetric: two equal, one differing (common in games). Creates the characteristic “diamond grid” aesthetic with a 3D impression without true perspective.

Design question – When is “isometric / dimetric” the right choice for the projection dimension?

Reference example – Game examples: Disco Elysium · Transistor · Age of Empires II.

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View Structure
Was nimmt wer von wo aus wahr? (48 cards)
Ludic View Structure
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VC-15 Orthogonal
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