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Isometric / Dimetric
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Isometric / Dimetric
Ludic View Structure projection: isometric
A special case of orthogonal projection in which the three spatial axes are shown at specific angles. Isometric: all three axes equal (~30°). Dimetric: two equal, one differing (common in games). Creates the characteristic “diamond grid” aesthetic with a 3D impression without true perspective.
Design question – When is “isometric / dimetric” the right choice for the projection dimension?
Reference example – Game examples: Disco Elysium · Transistor · Age of Empires II.
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