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Card · VC-17

Extreme Close-Up

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Card

Extreme Close-Up

Ludic View Structure framing: detail

The frame shows only a fragment – an eye, a hand, a key, a clock face. Maximal focus on a single detail. Rarely a permanent perspective, but powerful as a dynamic tool: pointing to important objects, emotional intensification, a puzzle hint.

Design question – When is “detail (extreme close-up)” the right choice for the framing dimension?

Reference example – Game examples: L.A. Noire (facial details) · The Room (puzzle mechanisms) · Her Story (facial expression).

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Was nimmt wer von wo aus wahr? (48 cards)
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VC-16 Isometric / Dimetric
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