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Close-Up

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Card

Close-Up

Ludic View Structure framing: close

The frame shows the focus entity down to the torso or head. The surroundings are visible but blurred or at the edge. The entity dominates the image. Facial expression, gesture and emotional states are clearly legible. Common in dialogues, cutscenes and emotional moments.

Design question – When is “close (close-up)” the right choice for the framing dimension?

Reference example – Game examples: Mass Effect (dialogue) · The Witcher 3 (cutscenes) · Death Stranding (emotional moments).

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