Card · SI-25
Metamorphosis
Transition and change
Metamorphosis
Frame · Transition and change situational
A fundamental change – something becomes something else, irrevocably, fundamentally, with no way back.
Design question – In your game something transforms fundamentally. What was before, what is after – and can the transformation be steered?
Reference example – Spore: from single cell to space traveller, every stage a different game. Evolution: species grow, gain new traits and adapt.
Associations
- Typical Activities – Transforming, Evolving, Mutating, Transitioning
Coherence
Activities: Transforming, Evolving, Mutating, Transitioning. Mechanisms: Transformation (state change), Legacy (permanent change), Variable Player Powers (new abilities after transformation), Phase Change. Ludic Organisational Structures: developmental order (change as a system). Ludic Narrational Structure: rise narration (development), cyclical narration (transformation and re-transformation).
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-24 Migration
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- SI-26 Initiation
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