LUNA (in development)
LUNA / Card / SI-25

Card · SI-25

Metamorphosis

Transition and change

Status
Stack Situational
Card

Metamorphosis

Frame · Transition and change situational

A fundamental change – something becomes something else, irrevocably, fundamentally, with no way back.

Design question – In your game something transforms fundamentally. What was before, what is after – and can the transformation be steered?

Reference example – Spore: from single cell to space traveller, every stage a different game. Evolution: species grow, gain new traits and adapt.

Associations

  • Typical Activities – Transforming, Evolving, Mutating, Transitioning

Coherence

Activities: Transforming, Evolving, Mutating, Transitioning. Mechanisms: Transformation (state change), Legacy (permanent change), Variable Player Powers (new abilities after transformation), Phase Change. Ludic Organisational Structures: developmental order (change as a system). Ludic Narrational Structure: rise narration (development), cyclical narration (transformation and re-transformation).

Stack

Belongs to the stack

Situational
Situational (26 cards)
Ludic Frame
To the term
SI-24 Migration
previous card
SI-26 Initiation
next card