Card · SI-24
Migration
Transition and change
Migration
Frame · Transition and change situational
Collective movement – a group moves on, in search of a better place, driven by hardship or hope.
Design question – In your game a group moves on. What drives it – flight, search, tradition? And how does the journey change the group itself?
Reference example – The Banner Saga: an entire people moves with carts and cattle through a land that is falling apart. Football: the away end – a community that travels together and arrives together.
Associations
- Typical Activities – Traveling, Leading, Protecting, Deciding (route choice)
Coherence
Activities: Traveling, Leading, Protecting, Deciding (route choice). Mechanisms: Area Movement (route), Resource Management (provisions), Event (encounters), Legacy (losses along the way). Ludic Organisational Structures: spatial order (start → destination), social order (a community under stress). Ludic Narrational Structure: hero’s journey, Griot (an orally told migration story), linear narration.
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-23 Exile
- previous card
- SI-25 Metamorphosis
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