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Card · SI-23

Exile

Transition and change

Status
Stack Situational
Card

Exile

Frame · Transition and change situational

Driven out, banished, cast out – the forced farewell from home and the search for a new place.

Design question – In your game someone is exiled. What was left behind – and what drives the exile: return, revenge, or a new start?

Reference example – Dishonored: wrongly accused, cast out of the court, hunted in your own city. Banished: exiles found a new settlement far from home.

Associations

  • Typical Activities – Fleeing, Settling, Mourning, Adapting

Coherence

Activities: Fleeing, Settling, Mourning, Adapting. Mechanisms: Legacy (irrevocable loss), Exploration (new terrain), Resource Management (only the bare essentials). Ludic Organisational Structures: social order (loss of the network), spatial order (new terrain). Ludic Narrational Structure: hero’s journey (exile as a departure), liberation narration (return as the goal).

Stack

Belongs to the stack

Situational
Situational (26 cards)
Ludic Frame
To the term
SI-22 Coronation
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SI-24 Migration
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