Card · SI-23
Exile
Transition and change
Exile
Frame · Transition and change situational
Driven out, banished, cast out – the forced farewell from home and the search for a new place.
Design question – In your game someone is exiled. What was left behind – and what drives the exile: return, revenge, or a new start?
Reference example – Dishonored: wrongly accused, cast out of the court, hunted in your own city. Banished: exiles found a new settlement far from home.
Associations
- Typical Activities – Fleeing, Settling, Mourning, Adapting
Coherence
Activities: Fleeing, Settling, Mourning, Adapting. Mechanisms: Legacy (irrevocable loss), Exploration (new terrain), Resource Management (only the bare essentials). Ludic Organisational Structures: social order (loss of the network), spatial order (new terrain). Ludic Narrational Structure: hero’s journey (exile as a departure), liberation narration (return as the goal).
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-22 Coronation
- previous card
- SI-24 Migration
- next card