Card · SI-22
Coronation
Ritual and ceremony
Coronation
Frame · Ritual and ceremony situational
A transfer of power – someone is raised up, installed, legitimized. From now on new rules apply.
Design question – In your game someone is placed in power. How is it decided who is crowned – merit, succession, election, or chance? And what does the new power change?
Reference example – Crusader Kings: the succession puts a new ruler on the throne, and alliances and enmities change with her. Citadels: whoever chooses the king starts the next round.
Associations
- Typical Activities – Crowning, Governing, Challenging, Legitimizing
Coherence
Activities: Crowning, Governing, Challenging, Legitimizing. Mechanisms: Voting, Variable Player Powers (new power = new abilities), King-of-the-Hill, Scoring (power points). Ludic Organisational Structures: political order (rule), social order (hierarchy). Ludic Narrational Structure: rise narration, cyclical narration (a change of power as a recurring pattern).
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-21 Sacrifice
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- SI-23 Exile
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