Card · SI-21
Sacrifice
Ritual and ceremony
Sacrifice
Frame · Ritual and ceremony situational
Giving up something valuable – for a higher cause, for others, for the future. Loss as a conscious decision.
Design question – In your game something must be sacrificed. What is the sacrifice worth – and who decides what is given up?
Reference example – Chess: the queen sacrifice that decides the game. Into the Breach: a mech steps into the line of fire so that the building behind it stays standing.
Associations
- Typical Activities – Sacrificing, Deciding, Grieving, Committing
Coherence
Activities: Sacrificing, Deciding, Grieving, Committing. Mechanisms: Cost (paying a resource for an effect), Tradeoff, Legacy (an irrevocable sacrifice), Triage. Ludic Organisational Structures: economic order (cost-benefit), social order (common good vs. self-interest). Ludic Narrational Structure: hero’s journey (the hero’s sacrifice), moral dilemmas.
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-20 Trial
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- SI-22 Coronation
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