Card · SI-20
Trial
Ritual and ceremony
Trial
Frame · Ritual and ceremony situational
Judging and being judged – a formal trial that decides over guilt, worthiness or truth.
Design question – In your game someone is tested or judged. By what rules is the verdict reached – evidence, a vote, or a divine sign?
Reference example – Ace Attorney: cross-examining witnesses, exposing contradictions, awaiting the verdict. Danganronpa: a trial in the classroom in which everyone is a suspect.
Associations
- Typical Activities – Accusing, Defending, Judging, Persuading, Presenting Evidence
Coherence
Activities: Accusing, Defending, Judging, Persuading, Presenting Evidence. Mechanisms: Voting, Deduction, Argumentation, Hidden Information (evidence). Ludic Organisational Structures: political order (jurisdiction), social order (justice). Ludic Narrational Structure: puzzle narration (clarification), Kishōtenketsu (a surprising turn in the plea).
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-19 Celebration
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- SI-21 Sacrifice
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