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Card · SI-26

Initiation

Transition and change

Status
Stack Situational
Card

Initiation

Frame · Transition and change situational

Admission into a new world – the test you must pass to belong.

Design question – In your game someone must be admitted. What must be proven – courage, knowledge, loyalty? And what does the admission change for both sides?

Reference example – Hogwarts Legacy: the Sorting Hat chooses the house, and with it life at the school begins. Pokémon: choosing your first Pokémon as a step out into the world. Football: the first professional match – the team welcomes the newcomer, or not.

Associations

  • Typical Activities – Testing, Proving, Enduring, Transitioning

Coherence

Activities: Testing, Proving, Enduring, Transitioning. Mechanisms: Skill Check, Threshold (crossing a threshold), Unlock (new abilities), Ritual (a formalized sequence). Ludic Organisational Structures: social order (belonging), developmental order (a change of status). Ludic Narrational Structure: rise narration (apprentice → master), hero’s journey (the test as a central stage).

Stack

Belongs to the stack

Situational
Situational (26 cards)
Ludic Frame
To the term
SI-25 Metamorphosis
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