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Card · SI-17

Discovery

Discovery and revelation

Status
Stack Situational
Card

Discovery

Frame · Discovery and revelation situational

The moment of finding – suddenly and unexpectedly something appears that changes everything.

Design question – In your game something is discovered that changes everything. What is it – and how does the moment of discovery feel?

Reference example – Minecraft: the first diamond, deep down in the rock. Hollow Knight: a wall gives way, and behind it lies a whole area no one knew about.

Associations

  • Typical Activities – Discovering, Revealing, Reacting, Adapting

Coherence

Activities: Discovering, Revealing, Reacting, Adapting. Mechanisms: Revelation (face-down → open), Event (sudden change), Exploration. Ludic Organisational Structures: can shake any structure – the discovery changes the playing field. Ludic Narrational Structure: Kishōtenketsu (ten = the discovery as turning point), linear narration (climax).

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Situational
Situational (26 cards)
Ludic Frame
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