Card · SI-17
Discovery
Discovery and revelation
Discovery
Frame · Discovery and revelation situational
The moment of finding – suddenly and unexpectedly something appears that changes everything.
Design question – In your game something is discovered that changes everything. What is it – and how does the moment of discovery feel?
Reference example – Minecraft: the first diamond, deep down in the rock. Hollow Knight: a wall gives way, and behind it lies a whole area no one knew about.
Associations
- Typical Activities – Discovering, Revealing, Reacting, Adapting
Coherence
Activities: Discovering, Revealing, Reacting, Adapting. Mechanisms: Revelation (face-down → open), Event (sudden change), Exploration. Ludic Organisational Structures: can shake any structure – the discovery changes the playing field. Ludic Narrational Structure: Kishōtenketsu (ten = the discovery as turning point), linear narration (climax).
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-16 Investigation
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- SI-18 Revelation
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