Card · SI-18
Revelation
Discovery and revelation
Revelation
Frame · Discovery and revelation situational
The truth becomes visible – not through searching, but through revelation. What was hidden comes to light and changes everything.
Design question – In your game something is revealed. Who decides when the truth comes to light – the game, a player, or chance?
Reference example – Star Wars: Knights of the Old Republic: the truth about your own character casts everything so far in a new light. Werewolf: at the end all roles are revealed, and every vote reads differently.
Associations
- Typical Activities – Revealing, Reacting, Judging, Transforming
Coherence
Activities: Revealing, Reacting, Judging, Transforming. Mechanisms: Hidden Information → Reveal, Betrayal Reveal, Narrative Twist, Scoring Reveal (final scoring). Ludic Organisational Structures: social order (trust is shaken), political order (a change of power). Ludic Narrational Structure: Kishōtenketsu (a turning point), puzzle narration (resolution).
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-17 Discovery
- previous card
- SI-19 Celebration
- next card