Card · MEC-35
Set Collection
II – Allocation & Selection (closely coupled with Scoring)
Set Collection
Mechanism · II – Allocation & Selection (closely coupled with Scoring) aggregated / delayed · conditional · open / concealed · competitive
Set Collection creates value not from individual elements but from assembling defined sets – of the same kind or deliberately diverse – according to a usually non-linear scoring function.
Design question – When does value in your game arise only from the combination of collected elements, not from them individually?
Reference example – Rummy: only complete sets and runs count, single cards do not. Sushi Go!: tempura only scores as a pair, sashimi only in threes. Balatro: points come from poker hands – pair, straight, flush. Ticket To Ride (Set Collection) · Ra (Diverse-Set-Scoring) · Network Building (Räumliche Set-Variante)
Structural pattern
Input -> transformation -> output: collected individual elements (cards, tokens, resources) become value/points on set formation or completion via a set-scoring function (same kind / diverse / thresholds).
Regulated in permitting mode (collect elements and lay them out as sets), constraining mode (hand limit; each set can be scored only once) and conditioning mode (a complete set is scored, immediately or only at the end of the game; linearly, progressively or from a threshold). In a game, what counts as a set (identical elements, different ones, a minimum number), the number of collectable elements and the values become specifications.
Design parameters
- Set type – identical elements ↔ deliberately diverse elements
- Valuation curve – linear ↔ progressive / threshold
- Exclusivity – abundantly available ↔ scarce elements (race)
- Scoring timing – immediately on set formation ↔ only at game end
- Visibility – open collection ↔ hidden collection
Related Mechanisms
- Selection (MEC-07) – Acquisition of the individual elements (Set Collection = Selection + Scoring).
- Scoring (MEC-09) – Non-linear set-scoring function.
- Matching (MEC-31) – Related: recognizing belonging-together.
- Placement (MEC-10) – Spatial set variant (network/route).
Ludic Organisational Structures
Market (core) · Production Chain (dynamic)
Belongs to the stack
- Mechanisms
- Which patterns of regulation drive your game? (35 cards)
- Ludic Mechanism
- To the term
- MEC-34 Risk Escalation
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