LUNA (in development)
LUNA / Card / GE-07

Card · GE-07

Strategy

Genre

Status
Stack Genre
Card

Strategy

Frame · Genre genre

Planning, overview, long-term thinking – winning comes from the better decision, not from faster reflexes.

Design question – Your game rewards strategic thinking. How deep should the planning go – and how much chance may thwart the best strategy?

Reference example – Go: few rules, but every stone changes the situation on the whole board. StarCraft: building an economy, assembling an army, timing the attack. Risk: holding continents, distributing forces, waiting for the right moment to attack.

Associations

  • Typical Activities – Planning, Allocating, Expanding, Defending

Coherence

Core expectations: resource management, territorial control, long-term planning, information asymmetry, multiple solution paths. Mechanisms: Area Control, Resource Management, Tech Tree, Worker Placement, Auction/Bidding. Activities: Planning, Allocating, Expanding, Defending. Ludic Temporal Structure: turn-based (classic) or real-time with pause; phase structure. Ludic Social Structure: competitive (1v1, FFA), asymmetric, more rarely cooperative.

Stack

Belongs to the stack

Genre
What kind of game will it be? (25 cards)
Ludic Frame
To the term
GE-06 Simulation
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GE-08 Action
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