Card · GE-07
Strategy
Genre
Strategy
Frame · Genre genre
Planning, overview, long-term thinking – winning comes from the better decision, not from faster reflexes.
Design question – Your game rewards strategic thinking. How deep should the planning go – and how much chance may thwart the best strategy?
Reference example – Go: few rules, but every stone changes the situation on the whole board. StarCraft: building an economy, assembling an army, timing the attack. Risk: holding continents, distributing forces, waiting for the right moment to attack.
Associations
- Typical Activities – Planning, Allocating, Expanding, Defending
Coherence
Core expectations: resource management, territorial control, long-term planning, information asymmetry, multiple solution paths. Mechanisms: Area Control, Resource Management, Tech Tree, Worker Placement, Auction/Bidding. Activities: Planning, Allocating, Expanding, Defending. Ludic Temporal Structure: turn-based (classic) or real-time with pause; phase structure. Ludic Social Structure: competitive (1v1, FFA), asymmetric, more rarely cooperative.
Belongs to the stack
- Genre
- What kind of game will it be? (25 cards)
- Ludic Frame
- To the term
- GE-06 Simulation
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- GE-08 Action
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