Card · GE-06
Simulation
Genre
Simulation
Frame · Genre genre
Reproduction of real systems – understanding by operating, learning by playing with reality.
Design question – Your game reproduces a real system. What degree of realism is needed – and where does simplification make the game better?
Reference example – Farming Simulator: sowing, harvesting, maintaining machines – everyday farm life as a system. Euro Truck Simulator 2: freight across Europe, with driving hours, fuel stops and traffic rules. Football Manager: running a club, with hundreds of variables.
Associations
- Typical Activities – Managing, Operating, Optimizing, Observing
Coherence
Core expectations: system modelling, realism (or deliberate abstraction), learning effect, emergent behaviour, long-term engagement. Mechanisms: Resource Management, Market, Production Chain, Relationship Track, Simulation Model. Activities: Managing, Operating, Optimizing, Observing. Ludic Temporal Structure: sandbox (no clear goals) or scenario-based; long sessions. Ludic Social Structure: mostly solo (running one’s own world); multiplayer in shared-world simulations.
Belongs to the stack
- Genre
- What kind of game will it be? (25 cards)
- Ludic Frame
- To the term
- GE-05 Puzzle
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- GE-07 Strategy
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