LUNA (in development)
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Card · GE-05

Puzzle

Genre

Status
Stack Genre
Card

Puzzle

Frame · Genre genre

Thinking as the core pleasure – logic, patterns, combinations, the aha-moment as reward.

Design question – Your game poses thinking tasks. What makes puzzling satisfying – the challenge, the insight, or the moment after?

Associations

  • Typical Activities – Analyzing, Arranging, Deducing, Experimenting

Coherence

Core expectations: cognitive challenge, clearly defined problems, aha-moments, rising difficulty, no chance. Mechanisms: Pattern Building, Deduction, Spatial Reasoning, Logic Gates, Sequence. Activities: Analyzing, Arranging, Deducing, Experimenting. Ludic Temporal Structure: level-based (rising difficulty), time-independent, repeatable. Ludic Social Structure: mostly solo; cooperative in escape-room formats; competitive in speed puzzles.

Stack

Belongs to the stack

Genre
What kind of game will it be? (25 cards)
Ludic Frame
To the term
GE-04 Horror
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GE-06 Simulation
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