LUNA / Card / GE-05
Card · GE-05
Puzzle
Genre
Card
Puzzle
Frame · Genre genre
Thinking as the core pleasure – logic, patterns, combinations, the aha-moment as reward.
Design question – Your game poses thinking tasks. What makes puzzling satisfying – the challenge, the insight, or the moment after?
Associations
- Typical Activities – Analyzing, Arranging, Deducing, Experimenting
Coherence
Core expectations: cognitive challenge, clearly defined problems, aha-moments, rising difficulty, no chance. Mechanisms: Pattern Building, Deduction, Spatial Reasoning, Logic Gates, Sequence. Activities: Analyzing, Arranging, Deducing, Experimenting. Ludic Temporal Structure: level-based (rising difficulty), time-independent, repeatable. Ludic Social Structure: mostly solo; cooperative in escape-room formats; competitive in speed puzzles.
Stack
Belongs to the stack
- Genre
- What kind of game will it be? (25 cards)
- Ludic Frame
- To the term
- GE-04 Horror
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- GE-06 Simulation
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