LUNA / Card / GE-02
Card · GE-02
Adventure
Genre
Card
Adventure
Frame · Genre genre
Exploration, puzzles, narration – the path through a story where understanding and discovery matter more than fighting.
Design question – Your game is an adventure. What is there to discover – and what makes the discovery more rewarding than combat?
Associations
- Typical Activities – Exploring, Investigating, Solving, Talking
Coherence
Core expectations: exploration, puzzles, narration, discovery, little combat, atmosphere. Mechanisms: Exploration, Puzzle, Narrative Choice, Inventory (combining items), Key-Lock (obstacle + solution). Activities: Exploring, Investigating, Solving, Talking. Ludic Temporal Structure: chapter structure, save points, free exploration with progression gates. Ludic Social Structure: mostly solo; cooperative in escape-room formats.
Stack
Belongs to the stack
- Genre
- What kind of game will it be? (25 cards)
- Ludic Frame
- To the term
- GE-01 RPG
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- GE-03 Survival
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