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Card · GE-02

Adventure

Genre

Status
Stack Genre
Card

Adventure

Frame · Genre genre

Exploration, puzzles, narration – the path through a story where understanding and discovery matter more than fighting.

Design question – Your game is an adventure. What is there to discover – and what makes the discovery more rewarding than combat?

Associations

  • Typical Activities – Exploring, Investigating, Solving, Talking

Coherence

Core expectations: exploration, puzzles, narration, discovery, little combat, atmosphere. Mechanisms: Exploration, Puzzle, Narrative Choice, Inventory (combining items), Key-Lock (obstacle + solution). Activities: Exploring, Investigating, Solving, Talking. Ludic Temporal Structure: chapter structure, save points, free exploration with progression gates. Ludic Social Structure: mostly solo; cooperative in escape-room formats.

Stack

Belongs to the stack

Genre
What kind of game will it be? (25 cards)
Ludic Frame
To the term
GE-01 RPG
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GE-03 Survival
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