Card · GE-01
RPG
Genre
RPG
Frame · Genre genre
Players take on roles, develop characters and experience an unfolding story – the growth of the character is the core.
Design question – Your game is a role-playing game. What does it mean to slip into another role – and how do players feel their character growing?
Associations
- Typical Activities – Questing, Fighting, Exploring, Trading, Socializing
Coherence
Core expectations: character development, experience points, quests, equipment, skill trees, narrative depth. Mechanisms: Skill Progression, Ludic Experience Points, Inventory Management, Narrative Choice, Combat. Activities: Questing, Fighting, Exploring, Trading, Socializing. Ludic Temporal Structure: mostly turn-based (tactical RPG) or real-time with pause; session-based. Ludic Social Structure: solo (single-player RPG), party (group journey), co-op (multiplayer RPG).
Belongs to the stack
- Genre
- What kind of game will it be? (25 cards)
- Ludic Frame
- To the term
- GE-02 Adventure
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