LUNA (in development)
LUNA / Card / GE-01

Card · GE-01

RPG

Genre

Status
Stack Genre
Card

RPG

Frame · Genre genre

Players take on roles, develop characters and experience an unfolding story – the growth of the character is the core.

Design question – Your game is a role-playing game. What does it mean to slip into another role – and how do players feel their character growing?

Associations

  • Typical Activities – Questing, Fighting, Exploring, Trading, Socializing

Coherence

Core expectations: character development, experience points, quests, equipment, skill trees, narrative depth. Mechanisms: Skill Progression, Ludic Experience Points, Inventory Management, Narrative Choice, Combat. Activities: Questing, Fighting, Exploring, Trading, Socializing. Ludic Temporal Structure: mostly turn-based (tactical RPG) or real-time with pause; session-based. Ludic Social Structure: solo (single-player RPG), party (group journey), co-op (multiplayer RPG).

Stack

Belongs to the stack

Genre
What kind of game will it be? (25 cards)
Ludic Frame
To the term
GE-02 Adventure
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