Card · GE-03
Survival
Genre
Survival
Frame · Genre genre
Surviving under adverse conditions – resources are scarce, the environment hostile, every decision counts.
Design question – Your game is about survival. What makes the threat believable – and at what point does scarcity become frustrating rather than exciting?
Associations
- Typical Activities – Gathering, Crafting, Building, Defending, Exploring
Coherence
Core expectations: resource scarcity, hunger/thirst/cold, crafting, hostile environment, permadeath risk. Mechanisms: Resource Management, Crafting, Decay (hunger/thirst as a timer), Weather/Event, Exploration. Activities: Gathering, Crafting, Building, Defending, Exploring. Ludic Temporal Structure: day-night cycles, seasonality, escalating difficulty. Ludic Social Structure: solo (classic), co-op (surviving together), PvP (competition over resources).
Belongs to the stack
- Genre
- What kind of game will it be? (25 cards)
- Ludic Frame
- To the term
- GE-02 Adventure
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- GE-04 Horror
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