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Distal

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Distal

Ludic View Structure anchoring: accompanying

The camera observes from afar. The focus entity is visible but small relative to its surroundings. The agent has a wide overview and sees more context than with proximal. The entity is an actor in a larger scene, not the sole centre.

Design question – When is “distal (far-observing)” the right choice for the anchoring dimension?

Reference example – Game examples: Journey · Limbo · Dark Souls (certain areas).

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Was nimmt wer von wo aus wahr? (48 cards)
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