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Decentralised

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Decentralised

Ludic View Structure anchoring: decentred

The camera is not bound to an entity but to a place, region or abstract coordinate system. Entities move through the camera image, but the camera does not follow them. The agent observes a space, not a figure.

Design question – When is “decentred (place-bound)” the right choice for the anchoring dimension?

Reference example – Game examples: SimCity · Civilization VI · StarCraft II · Five Nights at Freddy’s.

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