LUNA / Card / VC-04
Card · VC-04
Decentralised
Card
Decentralised
Ludic View Structure anchoring: decentred
The camera is not bound to an entity but to a place, region or abstract coordinate system. Entities move through the camera image, but the camera does not follow them. The agent observes a space, not a figure.
Design question – When is “decentred (place-bound)” the right choice for the anchoring dimension?
Reference example – Game examples: SimCity · Civilization VI · StarCraft II · Five Nights at Freddy’s.
Stack
Belongs to the stack
- View Structure
- Was nimmt wer von wo aus wahr? (48 cards)
- Ludic View Structure
- To the term
- VC-03 Distal
- previous card
- VC-05 Low Angle
- next card