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Proximal

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Card

Proximal

Ludic View Structure anchoring: accompanying

The camera follows the focus entity at close distance. The entity is visible – typically as back, shoulder or slightly side-on. The agent accompanies the figure as the “closest witness”; the binding to the entity stays tight.

Design question – When is “proximal (close-following)” the right choice for the anchoring dimension?

Reference example – Game examples: The Last of Us Part II · God of War (2018) · Resident Evil 4 (2023).

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View Structure
Was nimmt wer von wo aus wahr? (48 cards)
Ludic View Structure
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