LUNA / Card / VC-01
Card · VC-01
Subjective
Card
Subjective
Ludic View Structure anchoring: subjective
The camera is inside the focus entity – the image shows what the entity itself would see. The agent looks through the character’s eyes. The entity itself is invisible (at most hands, weapon, tool at the bottom of the frame).
Design question – When is “subjective (in-entity)” the right choice for the anchoring dimension?
Reference example – Game examples: Half-Life 2 · Minecraft · Metroid Prime.
Stack
Belongs to the stack
- View Structure
- Was nimmt wer von wo aus wahr? (48 cards)
- Ludic View Structure
- To the term
- VC-02 Proximal
- next card